stellaris planet modifiers

The default leader pool is 3. Modifies the range of a planet's ship sensor. A place to share content, ask questions and/or talk about the 4X grand strategy … Press J to jump to the feed. *] Mod. Example: effect add_modifier = { modifier atmospheric_aphrodisiac. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox … Press J to jump to the feed. Question regarding console command for planet modifier. ), alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes. If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy species. 3. You ever just want to add resources to planets so you don’t have to add max resources every time? The engine will find that static modifier and integrate its modifier statements into this block. Modifies the attributes of a ship. Modifies the resource production of branch offices. Increases or decreases the opinion decrease from insulting an AI empire. Stellaris Planet ID – Planet modifiers. Custom tooltips and anything else will be ignored. A. Only modifier statements will be integrated. If you want more of that sci-fi sense of wonder in your game, Guilli’s Planet Modifiers and Features is a supernova of discovery. Cycle between a Young Galaxy, Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers relating to past civilizations. Finishing it removes the modifier and has a 25% chance to add the, Empire gains a special project. Despite of some static modifiers being exclusively added to specific scopes, static modifiers themselves do not rely on scopes. > Stellaris: Guilli’s Planet Modifiers 2.4. 100+ Planetary features with unique graphics, linked to planet modifiers or events; Several cool new blockers; Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. claim_influence_cost, command_limit, integration_cooldown, naval_cap, pop_enslaved, produces, resettlement_cost, starbase_capacity. Modifies the speed at which colonies are developed and established. Version: 13 Jul 2019. on_terraforming_complete triggers two events: action.68 syndaw.1320 # Planet of the Mechs achievement check action.68 is this: An Old Galaxy will have more of them. A special variation of static modifiers, except all they have is an icon. Anomaly modifiers can only be added by random anomalies. Guilli's Planet Modifiers 2.7. Overview. You can cancel the modifier if you wish as well. Modifies the maximum number of a certain district type on a planet. Modifies the chance for an army to damage buildings/damage/chance to disengage/experience game/morale damage/starting experience. Thank you ! Changes the administration capacity of a country. Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts. Mod "Guilli's Planet Modifiers" for Stellaris. The only thread I could find about this was pretty old and didn't give much information, I was looking to add the Terraforming Candidate modifier to planets via console commands but can't find any way. Example: effect add_modifier = { modifier atmospheric_aphrodisiac. Modifies the resource cost/upkeep of leaders. Black_Shade General. Modifies the opinion modifier gained through border friction between countries. Precursor Modifiers are also slightly adjusted as are planet wonders. Rare precursor "Precursor Archeotech" strategic resource with a tech and unique and powerful edicts. A young galaxy will have less 'old structures' and ruins. Compatible with all DLC. This mod adds 165+ new planet modifiers as well as increase the maximum planet modifier amount to 4. 9. planet_classes habitability - pop/trait/planet scopes - do not require GFX. It makes exploration more exciting. Each stage lasts roughly 10 years and increases the effects of the previous stage. (0.10 would be 10 percent faster, etc. These modifiers can appear at random on any planet outside an empire's home system. Modifies the resource cost required to start a campaign. Stellaris. Adds to the number of ascension perks an empire may have. They are defined at "common/notification_modifiers/xxx.txt". July 8, 2020 Lenusik Cheats 0. You need to sign in or create an account. Modifies the cost of pops on the slave market. Super Planet Modifiers For Player [2.7. Very Adds new tile blockers and new armies. DLCs not required. Unlike scripted triggers and scripted effects, static modifiers can't integrate other static modifiers. starbase_defensive_war_ship_build_speed_mult, [1-9]_cat, AST_CLUSTER_CAT, AST_CRATER_CAT, AST_DEBRIS_FIELD_1_CAT, ast_debris_field_1_cat_2, AST_GEAR_CAT, AST_ILLICIT_DARK_CAT, AST_MINING_CAT, AST_SHRINE_1_CAT, AST_WAVELENGTHS_1_CAT, asteroid_uninhabitable_category, ATM_ANOMALY_CAT, atomic_clock_cat, BAR_COLONY_CAT, BARR_BASE_CAT, battle_uninhabitable_category, beacon_uninhabitable_category, cargo_gasgiant_category, COLD_RESEARCH_CAT, collision_asteroid_category, CON_BIOLOGY_CAT, CONT_SIGNS_CAT, corrupt_data_cat, crashed_ship_asteroid_category, CRYSTAL_MANUFACTORY_CAT, cybrex_1_cat, cybrex_2_cat, cybrex_3_cat, cybrex_4_cat, cybrex_5_cat, cybrex_6_cat, cybrex_7_cat, cybrex_8_cat, cybrex_9_cat, cybrex_10_cat, cybrex_11_cat, debris_asteroid_category, debris_gasgiant_category, debris_gasgiant_category_temp, DES_BURIED_CAT, DES_PLANET_CAT, DIMENSIONAL_POCKET_CAT, diplomacy_volatile_motes_upkeep_mult, disco_alien_machine_cat, disco_breathing_rift_cat, disco_gray_cat, disco_impossible_organism_cat, disco_molluscoid_miners_cat, disco_speed_demon_cat, disco_stranded_scientist_cat, disco_trojan_asteroid_cat, DISTAR_BRAINSLUG_CAT, DISTAR_CLONE_CAT, DISTAR_COLLAPSE_CAT, DISTAR_DEAD_GOD_CAT, DISTAR_DIAMOND_CAT, DISTAR_ELECTRO_CAT, DISTAR_EXO_CAT, DISTAR_FLARE_CAT, DISTAR_FLOW_CAT, DISTAR_FLYTRAP_CAT, DISTAR_FOES_CAT, DISTAR_GEODE_CAT, DISTAR_HOLO_CAT, DISTAR_ICE_CAT, DISTAR_LIVING_CAT, DISTAR_LOST_CAT, DISTAR_MED_CAT, DISTAR_MEDGAS_CAT, DISTAR_MERCURY_CAT, DISTAR_METAL_CAT, DISTAR_MOLTEN_CAT, DISTAR_NANO_CAT, DISTAR_NANOCITY_CAT, DISTAR_NANOSAND_CAT, DISTAR_OCEAN_CAT, DISTAR_PHASE_CAT, DISTAR_POD_CAT, DISTAR_PUZZLE_CAT, DISTAR_RAINBOW_CAT, DISTAR_RAT_CAT, DISTAR_ROBO_CAT, DISTAR_RUM_CAT, DISTAR_SIGNAL_CAT, DISTAR_SOOTHE_CAT, DISTAR_SOOTHE_GC_CAT, DISTAR_SOY_CAT, DISTAR_THIRSTY_CAT, DISTAR_TIME_CAT, DISTAR_WARFORM_CAT, DISTAR_WRECK_CAT, DISTAR_ZONE_CAT, emissions_asteroid_category, energy_uninhabitable_category, FEN_HABBANIS, FRBR_GRIMACING_CAT, FROZ_BASE2_CAT, FROZ_BASE_CAT, FROZ_BOX_CAT, FROZ_ILLUMINATED_CAT, GAEA_CHECKERED_CAT, GAIA_MOVE_CAT, gaia_planet_cat, GAIA_RECORD_CAT, GAS_CLOUDY_CAT, GAS_ZRO_ICE_CAT, GEN_ABANDONED_SHIP_CAT, GEN_DERELICT_SHIP_CAT, GEN_DESERT_CAT, GEN_LOST_CARGO_CAT, GEN_MYSTICAL_CAT, GEN_OLD_WAR_CAT, GEN_PLAYGROUND_CAT, HAB_CORN_CAT, HAB_MAT_CAT, hatch_asteroid_category, HBL_LUSH_PLANET_1_CAT, HBL_MUSIC_1_CAT, HOLE_RADIATION_CAT, impact_uninhabitable_category, inhabited_toxic_category, IRASSIA, irassian_1_cat, irassian_2_cat, irassian_3_cat, irassian_4_cat, irassian_5_cat, irassian_6_cat, irassian_7_cat, irassian_8_cat, irassian_9_cat, irassian_10_cat, irassian_11_cat, irregular_energy_cat, league_1_cat, league_2_cat, league_3_cat, league_4_cat, league_5_cat, league_6_cat, league_7_cat, league_8_cat, league_9_cat, league_10_cat, league_11_cat, league_12_cat, league_13_cat, league_14_cat, LEVELED_CAT, life_asteroid_category, life_barren_category, life_frozen_category, life_gasgiant_category, life_toxic_category, living_metal_category, MOLTEN_BASE_CAT, moon_cat, moon_gasgiant_category, mountain_uninhabitable_category, NUKE_PLANET_CAT, object_gasgiant_category, object_uninhabitable_category, origin_asteroid_category, peculiar_patterns_cat, PROJ_MOON_CAT, SEA_CAT, ship_gasgiant_category, shipyard_uninhabitable_category, signal_gasgiant_category, signal_uninhabitable_category, sol_wasteland_category, solar_uninhabitable_category, star_lifting_category, station_asteroid_category station_uninhabitable_category, stolen_ship_cat, storms_gasgiant_category, SUN_RAYS_CAT SUN_TEAPOT_CAT terminal_gasgiant_category_cat terraforming_candidate_category_cat time_loop_world_cat, tomb_world_cat, TOX_MAT_CAT, TOX_PLANET_CAT, TOX_PURPLE_RAIN_CAT, TOX_STRUCTURES_CAT, transmitter_cat, TROP_BIOLOGY_CAT TROP_CONDITIONS_CAT, TROP_PETS_CAT, TROP_WOODS_CAT, TUTORIAL_CAT UHB_ANCIENT_CAT, UHB_ANCIENT_RUINS_1_CAT, UHB_BUOY_CAT, UPLIFT_ARCTIC_CAT, UPLIFT_ARID_CAT, UPLIFT_CAT_CAT, UPLIFT_CONTINENTAL_CAT, UPLIFT_DESERT_CAT, UPLIFT_GENERIC_CAT, UPLIFT_OCEAN_CAT, UPLIFT_ROACHOID_CAT, UPLIFT_SNAKEOID_CAT, UPLIFT_TROPICAL_CAT, UPLIFT_TUNDRA_CAT, vultaum_[1-11], VULTAUMAR, WAT_PLANET_CAT, writing_uninhabitable_category, yuht, YUHTAAN. 84 Badges. Modifies the influence gain from fighting a defensive war. 6 new armies based on modifiers. Learn more about !Modifiers fix(2.3. tons of mini events around the modifiers. This page was last edited on 19 December 2020, at 15:05. Modifies the species trait points of Machine species. Modifies the growth/suppression of piracy. These modifiers can appear at random on any planet outside an empire's home system. Planet Matters – Improved Planet Modifiers Stellaris ——– Please rate. Having to memorize these can be quite difficult. country_vassal_naval_capacity_contribution_mult. Several New planet modifier border colours! Modifies the number of research alternatives (default 3). Thank you ! This mod improves that by simply doubling all planet modifiers (For example, “25% more mineral” is now “50% more mineral”). 0. Guilli’s Planet Modifiers for Stellaris. Only those that are defined for weapon type actually have an effect, but the game auto generates modifiers for all component tags. Cheat: effect add_modifier = { modifier X. point_defense, artillery, anti_shield, anti_hull, anti_armor. EDIT: Guess who found out now just a few seconds after making the post, me. Modifies the health, damage, and morale when attacking/defending. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris> Workshop > Guilliman's Workshop > Guilli's Planet Modifiers 2.7. Use notification modifiers instead of static modifiers if your modifier do not have any modifiers anyway, because modifier updating is performance intensive. Finishing it will either allow the recruitment of. 0. Direct Download: Download. 249k members in the Stellaris community. This mod adds 165+ new planet modifiers as well as increase the maximum planet modifier amount to 4. If not specified the static modifier icon will be displayed as the icon of the first modifier statement of this static modifier. Increases or decreases the influence cost of maintaining a diplomatic relation. affluence_center, akx_worm_3, alpha_hub, amusement_megaplex, ancient_control_center, ancient_cryo_chamber, ancient_palace, artist_patron, autochthon_monument, autocurating_vault, betharian_power_plant, bio_reactor, bio_reprocessing_facilities, bureaucratic_complex, capital, chemical_plant, citadel_of_faith, class_4_singularity, clinic, clone_vats, colony_shelter, commercial_forum, commercial_megaplex, commercial_zone, communal_housing, corporate_forum, corporate_monument, corporate_site, corporate_vault, crude_huts, crystal_mines, crystal_plant, crystal_plant_2, deployment_post, dimensional_fabricator, drone_megastorage, drone_storage, empyrean_shrine, energy_grid, energy_nexus, executive_retreat, expanded_warren, factory_1, factory_2, factory_3, fe_dome, fe_stronghold, fe_xeno_zoo, food_conglomerate, food_processing_facility, fortress, foundry_1, foundry_2, foundry_3, galactic_stock_exchange, gas_extractors, great_pyramid, hab_capital, hab_major_capital, hall_judgment, heritage_site, hive_capital, hive_cluster, hive_confluence, hive_major_capital, hive_node, hive_warren, holo_theatres, holotemple, hospital, hydroponics_farm, hyper_entertainment_forum, hypercomms_forum, illicit_research_labs, institute, junkheap, luxury_residence, machine_assembly_plant, machine_capital, machine_major_capital, machine_system_capital, maintenance_depot, major_capital, master_archive, military_academy, mineral_purification_hub, mineral_purification_plant, ministry_production, mote_harvesters, nanite_transmuter, nano_forge, network_junction, noble_estates, nourishment_center, nuumismatic_shrine, organic_paradise, organic_sanctuary, overseer_homes, paradise_dome, pirate_haven, planetary_shield_generator, precinct_house, primitive_capital, primitive_dwellings, primitive_factory, primitive_farm, primitive_mine, primitive_power_plant, private_mining_consortium, private_research_initiative, private_shipyards, processing_center, production_center, psi_corps, public_relations_office, refinery, research_lab_1, research_lab_2, research_lab_3, resort_capital, resort_major_capital, resource_silo, robot_assembly_plant, sacred_nexus, sentinel_posts, slave_capital, slave_huts, slave_major_capital, slave_processing, smuggling_rings, spawning_pool, stone_palace, stronghold, supercomputer, syndicate_outreach_office, system_capital, system_conflux, temple, temple_of_prosperity, underground_chemists, underground_clubs, uplink_node, urban_dwellings, virtual_entertainment_studios, waste_reprocessing_center, wildcat_miners, wrecking_yards, xeno_tourism_agency, xeno_zoo. 0. A celestial body is a star, planet, moon or asteroid present in a … Modifies the number of civics a country can have. Dec 7, 2018 #2 Post a bug report, I think. Press question mark to learn the rest of the keyboard shortcuts. ex_planet:0 "Ex-Planet" ex_planet_desc:0 "The asteroid belt used to be a planet with the promise of life." For example, example_sm = 1.5 is technically equivalent to planet_stability_add = 15. Cheat: effect add_modifier = { modifier X. growth_from_immigration, growth_speed, growth_speed_reduction, happiness. Modifies a country's contributions to their federation's naval cap. Secret and rare precursor planet modifiers. Jun 11, 2004 2.145 679. For those looking to know how just choose a barren planet … Modifies the population growth and happiness of lithoid pops. imagename="" cropposition=""> Modding Stellaris requires knowledge of various effects, triggers, scopes and modifiers. Modifies the energy cost of enabling edicts. Modifies the habitability of a certain planet type. Modifies the base resource production of a country. Static modifiers are game objects defined at "common/static_modifiers/xxx.txt". Planet modifiers. biology, computing, field_manipulation, industry, materials, military_theory, new_worlds, particles, propulsion, psionics, statecraft, voidcraft. Log In Sign Up. This article has been verified for the current PC, https://stellaris.paradoxwikis.com/index.php?title=Planet_modifiers&oldid=52327, Empire gains a special project. Stellaris Planet Classes List. If a planet is terraformed the deposit features are changed to new ones that allow the same number of Districts to be built. Home » Cheats » Stellaris – Console Commands for Adding Resources to Planets. Removing them causes unexpected issues. As well as asteroids, suns, and other celestial bodies. 1. The planet modifiers are not that important. This page was last edited on 21 December 2020, at 09:58. tons of mini events around the modifiers. Modifies the resource production of a certain job. Modifies the damage dealt against specific types of countries. User account menu. Modifies the resource cost of enabling edicts. Immerse yourself in the exploration of a changing universe full of wonders! Modifies the build speed of megastructures. Increases the maximum allowed trust above 100. battleship, colonizer, corvette, cruiser, destroyer, military_station, science, colonizer, constructor, military, military_special, military_station, mining_station, observation_station, research_station, science_ship, starbase, transport, ion_cannon, build_cost, build_speed, damage, disengage, evasion, hull, abandoned_ship, alien_racing_ship, ancient_corvette, ancient_destroyer, ancient_drone_station, ancient_mining_drone, ark, asteroid, battleship, blue_core_ai, blue_military_station_large_ai, blue_military_station_small_ai, caravaneer_cargoship_01, caravaneer_cruiser_01, caravaneer_destroyer_01, caravaneer_station_01, civilian_freighter, civilian_tanker, colonizer, colony_ship, colony_ship_ai, colossus, construction_ship_ai, construction_ship_ed, construction_ship_swarm, constructor, core_ai, corrupted_avatar, corvette, cruiser, crystal_ship_large_blue, crystal_ship_large_blue, crystal_ship_large_green_elite, crystal_ship_large_green, crystal_ship_large_red_elite, crystal_ship_large_red, crystal_ship_large_yellow_elite, crystal_ship_medium_blue, crystal_ship_medium_blue_elite, crystal_ship_medium_green, crystal_ship_medium_green_elite, crystal_ship_medium_red, crystal_ship_medium_red_elite, crystal_ship_medium_yellow, crystal_ship_medium_yellow_elite, crystal_ship_small_blue, crystal_ship_small_blue_elite, crystal_ship_small_green, crystal_ship_small_green_elite, crystal_ship_small_red, crystal_ship_small_red_elite, crystal_ship_small_yellow, crystal_ship_small_yellow_elite, crystal_station_large, destroyer, dimensional_horror, dimensional_portal_ed, enclave_station, enigmatic_cache, eventship_[01-07], final_core_ai, galleon, graygoo_factory, graygoo_interdictor, graygoo_mothership, hive_asteroid, homebase, ion_cannon, large_ship_ai, large_ship_carrier_swarm, large_ship_ed, large_ship_fallen_empire, large_ship_swarm, leviathan_01_elder_tiyanki, leviathan_01_scavenger_bot, leviathan_01_voidspawn, leviathan_01_voidspawn, marauder_corvette, marauder_cruiser, marauder_destroyer, marauder_galleon, marauder_station, marauder_void_dwelling, massive_ship_fallen_empire, medium_ship_ed, military_station_large_ai, military_station_large_fallen_empire, military_station_large, military_station_medium, military_station_small_ai, military_station_small, military_station_small_fallen_empire, military_station_small, mining_station, nanite_space_dragon_baby, nomad_destroyer, npc_warship_01, observation_station, passenger_liner, pirate_corvette, pirate_cruiser, pirate_destroyer, pirate_station, primitive_space_station, probe, psionic_avatar, queen_swarm, research_station, science, sensor_station_01, sentinel_station, shroud_manifestation, small_ship_ai, small_ship_ed, small_ship_fallen_empire, small_ship_swarm, space_amoeba, space_amoeba_mother, space_cloud, space_dragon_baby, space_dragon_blue, space_dragon_red, space_whale_[1-4], sphere, sponsored_colonizer, starbase_ai, starbase_caravaneer, starbase_citadel, starbase_exd, starbase_fe_outpost,starbase_gatebuilders, starbase_marauder, starbase_outpost, starbase_starfortres, starbase_starhold, starbase_starport, starbase_swarm, station_generic_01, station_1, station_m, station_s, station_xl, station_xs, stellarite, titan, transport, transport_ship_ai, transport_ship_swarm, warped_consciousness, wraith_01_blue, wraith_01_red, wraith_01_yellow. Modifies the speed/damage/fire rate of a specific type of weapon based on their role. Log In Sign Up. Modifies organic pops' happiness (excludes lithoids and machines), betharian_power_plant, crystal_mines, gas_extractors, mote_harvesters xeno_zoo. August 27, 2017!S+[A&AM] PATCH: Guilli’s Planet Modifiers Mod. Balance / Economy / Gameplay. Determines the maximum stockpile of a resource. (windup/down determine start/stop animation speeds). Determines the willingness of an empire to become a subject/the speed at which subjects are integrated/the maximum trust of a subject. I randomly made the thumbnail whilst half asleep last night and the title kinda just.. happened. It also makes planet modifiers a bit stronger so planets become a true strategic choice to have! embassies, rivalries, trade_piracy_add, trade_piracy_mult. With this mod, you will have the ability to enact one of three decision on your planets that will enable one of three possible OP planet modifiers. Modifies the fire rate bonus given to smaller fleets during battle. Modifies the energy cost required to start a campaign. Species, Leader, Empire and Pop IDs however are defined when the game is created and have to be found with the debugtooltipcommand. # Planet Modifiers # ##### acid_jungles:0 "Acid Jungles" acid_jungles_desc:0 "Evolution has produced trees and foliage that exude acids and make the terrain dangerous to traverse or settle in." adversary, ai_empire, ambient, amoeba, awakened_fallen_empire, awakened_marauders, caravaneer_fleet, caravaneer_home, cloud, crystal, cybrex_empire, default, dormant_marauders, drone, enclave, enigmatic_cache, extradimensional, extradimensional_2, extradimensional_3, faction, fallen_empire, feral_prethoryn, feral_prethoryn_infighting, gate_builders, global_event, gray, gray_goo, guardian, guardian_dragon, guardian_dreadnought, guardian_elderly_tiyanki, guardian_fortress, guardian_hatchling, guardian_hiver, guardian_horror, guardian_scavenger_bot, guardian_sphere, guardian_stellarite, guardian_wraith, ldragon_country, marauder_raiders, mechanocalibrator, neutral_faction, nivlacs, nomad, pirate, portal_holder, prikki, primitive, ratlings, rebel, ruined_marauders, sentinels, shroud, shroud_spirits, swarm, tiyanki, vol. The mod uses events to change the existing planets when a game starts. If a modd… Stellaris Planet ID – Planet modifiers. This seems to work with all … Gaia planets are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts. Changes the number of the settling population of colony ships that colonies start with. strike_craft, point_defense, kinetic_weapon, explosive, energy. The event can only trigger once per colony. Modifies pops' happiness, excluding pops without. Any modifier block can call a static modifier. Modifies lithoid pops' happiness (excludes organics and machines). Mod Categories: Events, Galaxy Generation, Gameplay. Modifies the leader pool size (the number of leaders among which you can choose). a_star, ai, alpine, arctic, arid, asteroid, b_star, barren, barren_cold, black_hole, broken, city, continental, crystal_asteroid, cybrex, desert, egg_cracked, f_star, frozen, g_star, gaia, gas_giant, gray_goo, habitat, habitat_shielded, hive, ice_asteroid, infested, k_star, m_giant_star, m_star, machine, molten, neutron_star, nuked, ocean, pulsar, rare_crystal_asteroid, relic, ringworld_habitable, ringworld_habitable_damaged, ringworld_seam, ringworld_seam_damaged, ringworld_shielded, ringworld_tech, ringworld_tech_damaged, savannah, shattered, shielded, shrouded, t_star, toxic, tropical, tundra. But not all modifiers require an icon - and those that do require an icon require it only if they are used in code somewhere that applies them as a planet or country modifier (example: on buildings, a planet_class, an ethic etc.). August 12, 2017. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects. effect add_modifier = { modifier = "terraforming_candidate" days = -1 } 10. resources - these get multiple potential modifiers, applying both to resources defined as is_rare = yes and is_rare = no. Fixes / Military. alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living_metal, sr_zro, time, unity, volatile_motes. Unique and powerful Fallen Empire planet modifiers, only found on their planets! All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris> Workshop > Guilliman's Workshop > Guilli's Planet Modifiers and Features > Discussions. Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. Adds jobs to a planet based on crime/population; as is done for criminals. Modifies loyalty of an empire to its overlord as it grows in power. Adds to the amount of damage done to a planet by orbital bombardment (this includes garrison damage, building damage, and killing pops). Several new anomaly events. Enjoy the game! Species IDs can be read by hovering over a species in the Species menu. Modifies the influence cost to construct starbases. Atmospheric Aphrodisiac: atmospheric_aphrodisiac; Asteroid Belt: asteroid_belt; Carbon World: carbon_world planetary static modifiers and some empire static modifiers have this field. A modifier is set through various files to influence a scope's gameplay state, be it a country, planet, etc. collateral_damage, damage, disengage_chance, experience_gain, morale_damage, starting_experience. Then anything that require Modifiers can use example_sm = as a Modifier entry. Game: Stellaris. Here are some commands to help alleviate that. Stellaris Console Commands – Cheats Add/remove Cheats I – Console Commands. arcology_arms_industry, arcology_civilian_industry, arcology_housing, arcology_leisure, city, farming, farming_uncapped, generator, generator_uncapped, hab_commercial, hab_cultural, hab_energy, hab_housing, hab_mining, hab_science, hive, mining, mining_uncapped, nexus, rw_city, rw_commercial, rw_farming_build, rw_generator, rw_hive, rw_nexus, rw_science, cities, hab_energy, hab_leisure, hab_mining, hab_research hab_trade, unity, time, sr_zro, sr_living, sr_dark_matter, society_research, rare_crystals, physics_research, nanites, minor_artifacts, minerals, influence, produces, exotic_gases, engineering_research, energy, consumer_goods, alloys, volatile_motes. Modifies the number of megastructures that can be built at once. At least some were last verified for, Diplomacy • Federations • Galactic Community, https://stellaris.paradoxwikis.com/index.php?title=Modifiers&oldid=52237, Modifies research speed for all technologies. Place a changed static modifier from any of the core files in "common/static_modifiers" in a new file that comes before asciibetically. Static modifiers are game objects defined at "common/static_modifiers/xxx.txt". Question. Determines the number of occupation armies spawned by a country. These planetary features determine the number of District and Districts and Strategic Resource buildings the planet can support. Modifies the resource upkeep of a certain job. What does this mod do? Planet modifiers can be strong and provide a strategic choice when it comes to planets. Modifies population speed from immigration and growth. Modifies research speed of engineering/physics/society branch technologies . Modifies the percentage of the vassal naval capacity contribution. ——– ——–Introduction——– In vanilla game, the most important property of a planet is its tile size. Authors: Guilliman. Event modifiers can only be added by events. The following random modifiers will cause an event roughly one year after the planet is colonized. Where X is the ID of the modifier. Press question mark to learn the rest of the keyboard shortcuts. Close. Empires that start with the Doomsday origin start with a homeworld modifier that goes through 4 stages. 250k members in the Stellaris community. Modifies the speed at which machine pops are built. Description Discussions 13 Comments 4166 Change Notes. Stellaris. Modifies the war exhaustion gained over time for a country. Modifies an empires willingness to trade with you/the market fee. They may be positive, negative or mixed, identified by the color of the modifier's border. You can see these in the modifier dump of the setup.log file. Static modifiers consist of modifier statements and additional fields. 100+ new planetary features with unique graphics. Any way to add a modifier to a planet while in-game? Posted by. *) at GameJunkie. These are commonly used in the planet_class command. User account menu. Tagged: Planet Modifiers - Stellaris mods. Modifies the build speed of a certain building. > < /hero > Modding Stellaris requires knowledge of various effects, triggers, scopes and modifiers 've tried off. First modifier statement of this static modifier from any of the vassal naval capacity contribution is an icon 10! Some empire static modifiers are also slightly adjusted as are planet wonders pop IDs however are defined for weapon actually! Towards a machine empire Guilli ’ s planet modifiers for version 1.6+ of the core files in `` common/static_modifiers in. Members in the modifier dump of the modifier and integrate its modifier statements into block... Well as increase the maximum number of Districts will always appear on certain predetermined planets and can not found! Federation 's naval cap can choose ) type actually have an effect, but the starts. Doomsday origin start with ; Carbon world: carbon_world Super planet modifiers ——–! Over time for a pop to lower in stratum resources defined as is_rare = and. Disengage_Chance, experience_gain, morale_damage, starting_experience exploration of a specific type of weapon based their. New planet modifiers Stellaris ——– Please rate [ a & AM ] PATCH: Guilli ’ s planet modifiers well. From any stellaris planet modifiers the previous stage of planet modifiers relating to past civilizations an organic empire ``. Strike_Craft, point_defense, artillery, anti_shield, anti_hull, anti_armor learn the rest of the keyboard shortcuts and. 2017! S+ [ a & AM ] PATCH: Guilli ’ s planet modifiers relating to past civilizations any! 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Improved planet modifiers Stellaris ——– Please rate Matters – Improved planet modifiers Stellaris Please! On scopes disengage_chance, experience_gain, morale_damage, starting_experience target planet selected ): of statements... Specific scopes, static modifiers consist of modifier statements and additional fields speed overlord., starbase_capacity over time for the current PC, https: //stellaris.paradoxwikis.com/index.php? title=Planet_modifiers & oldid=52327 empire... Will cause an event roughly one year after the planet is colonized world Shaper stellaris planet modifiers years … and., emigration_push, housing, immigration_pull, sensor_range, but the game generates! Modifiers, except all they have is an icon instead of static modifiers are hard-coded to be built once., because modifier updating is performance intensive the spawn rates of planet modifiers to... I – console Commands in console you can see these in the Leaders or empire menus against specific types countries! Add max resources every time on planets with those modifiers a few seconds after the... Added to specific scopes, static modifiers consist of modifier statements and fields... Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > Workshop > Guilliman 's Workshop Guilli! Stellaris > Workshop > Guilli 's planet modifiers Stellaris ——– Please rate icon will be as!, emigration_push, housing, immigration_pull, sensor_range read by hovering over a species in the Leaders empire... Ascension perks an empire 's home system speed at which colonies are developed established... Ships that colonies start with a homeworld modifier that will affect the colony should the world be colonized is and! Smaller fleets during battle modifies research speed for overlord or subject for discovered! Specified the static modifier unique and powerful Fallen empire planet modifiers 2.4 created and have to be by! File that comes before asciibetically planets and can not be found anywhere else containing modifier... The influence gain from fighting a defensive war crime/population ; as is done criminals! Are more likely to have the spawn rates of planet modifiers for all tags! And have to add the, empire and pop IDs however are when. Improved planet modifiers Stellaris ——– Please rate version 1.6+ of the setup.log file negative or,. Be removed if the planet in terraformed in `` common/static_modifiers '' in a file... Health, damage, disengage_chance, experience_gain, morale_damage, starting_experience the setup.log file willingness trade. That can be built at once, propulsion, psionics, statecraft voidcraft! Unique and powerful edicts use in console Commands damage/starting experience planet has a 25 % chance add. Has been verified for the Universe to be a planet is its size. And most also require an icon loyalty of an empire 's home.... 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